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Gameplay of Ragnarok online 2: The Gate of the World


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Gameplay of Ragnarok online 2: The Gate of the World

Specialty Job System
Normans have the ability to freely change jobs out of combat and level each of the jobs independently; progress on a certain job is not lost when switching between jobs. This is accompanied by a flexible stat system where a majority of the stats are based on job so that players are not forced select few jobs by their stat selection. The original Ragnarok Online had only a small amount of stats from jobs with most of them being decided by the player, forcing them along a certain build/playing style.
In The Gate of the World, certain abilities can be converted into a block and put onto that character's skill grid. This may allow Sword Mastery, a swordsman skill which increases damage dealt with blades to be used to help level another class with a sword. Different abilities have different block shapes and sizes and not all abilities can be shared. Special abilities can be gained by leveling a character's job class, giving them the ability to create useful and original class combinations, such as battle mages and wares-selling thieves.
There is a limit to how many special abilities one can employ at a time. Characters start with fewer than 16 blocks, but will gradually gain additional blocks as they level.
Complex Job Change system
The first Ragnarok Online featured a unique leveling system in which a character's base level and job level were leveled separately. However, once a job was chosen, it could not be changed.
[edit]Equipment Leveling
RO2 has implemented a new system in which equipment itself levels up. This system allows people to keep their favorite pieces of equipment because they continue being useful instead of tossing them out when they become outdated. When an item has reached enough experience to level up it does not instantly level. It must first be taken to a smith in a town which will then upgrade the weapon for a fee. While the class of weapon will not change, its attributes might. For instance a sword which is suited to combat classes may favor spell-casting classes once it has leveled up.
Equipment in RO2 is separated into two categories: Leveling-type and non-leveling type. The leveling equipment types can gain experience and levels like the player, whereas the non-leveling type doesn't acquire any experience and doesn't level at all.

Ragnarok Online 2 introduces 2 new races The Ellr and the Dimago. Each race has advantages to it that make it a viable choice when a new player is creating their character.


Height comparison of the Norman and Ellr.
The Norman race has a human appearance and is the race that was played in RO1. They use the Job System, allowing them to switch their job at will and take advantage of specialty skills. The original appearance of the Norman, a very childish look, was re-designed for a more mature look. The race's name may likely be a reference to the historical Normans or Norsemen, given the game's focus on Norse mythology. It could also be a portmanteau of the words "normal" and "human."
The Ellr are a half-breed, born between an interracial relationship between the Normans and the Elves. They inhabit their own land known as "Alfheim". After participating in the war between the eastern and western Normans, they returned to Alfheim, but have recently returned to Midgard to investigate why their "Mother Tree" fell silent. The power of an Ellr comes from the magical stones they possess, called "Stones of Ancestors". These stones influence their skills, and as such the Ellr has no professions or classes. They may only equip two stones at a time, however. The original model of the concept Ellr appeared as a super deformed art style. It was later redesigned to appear more normal in proportions, although still very childlike.
The Dimago are the rejected offspring of a relationship between the Colossus and Norman. They have apparently been under an enchanted sleep, and have no memory of their previous lives. They "fight with style" and are able to make use of dynamic skill trees. The characters are designed to be 7-8 heads tall in height (that of an average human). This, compared to the Ellr, which are 2~3 heads tall, or the Normans, which are 4~6 heads tall, means that the Dimago will be the tallest playable race in the game.

NYLeiGRAM posted at 2011-08-20 22:28:47

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