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Raytiger3's perfect guide to Veigar!

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League of Legends Champion Veigar

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Raytiger3's perfect guide to Veigar!

Original document without the awkward layout:
http://www.viewdocsonline.com/document/fxl5rn

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Veigar, commonly seen as the champion with the best single tartget burst, which I agree with. Veigar is a very squishy AP carry (usually midlane) which relies on his 'combo-burst', which is E-W-Q(-R) which does massive damage and when you've maxed out your 2,5s stun, it's also easy damage: with long range! I'm here to give you a guide about Veigar, I'm going to talk about: pros and cons, build, runes and masteries, maxing order, laning phase, laning matchups and teamfights.(TL;DR below)
A little bit about myself: I’m not an extremely good Diamond player. I used to play this little devil a lot (200+ matches) so I’ve decided to write a guide about Veigar, with my little knowledge that I have.
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Pros and cons
Pros:
• Infinite scalings due to free AP when lasthitting a creep with your Q.
o Due to this, you have one of the best late-/endgames in the game.
• Very high and relatively burst.
• One of the better forms of hard cc in the game.
• A tiny evil yordle.
• Highest single target-damage point’n’click ability.
• A lot of damage in a short time.
• No, really. That burst is ridiculous.
• Really strong mid-game.
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Cons:
• The amount of counters/hard matchups is unbelievable.
• No mobility/escapes.
• A lot of counters.
• Very squishy throughout the game.
• Early game very weak.
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Item build
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As Veigar, you need a lot of AP to maximize your burst/damage.
Start out Faerie Charm + pots/wards .
(your choice, I run 4 HP, 2 MP, 1 ward) then move on to a Tear of the Godess.
An alternative start is Doran's Ring + two health potions and from there move on to a Tear of the Godess.
Deathfire grasp is your core item, in increases your burst by a huge amount by your synergy with it’s active. After that the Sorcerer’s Shoes is a good choice. You can get your boots earlier if you feel like you need them for dodging skillshots, but it's usually not necessary.
Then from here you can either get: Void Staff, Zhonya's or Rabadons. Get Void Staff if you're behind and 2+ enemies are building 40+ MR. A Void Staff will only be 'worth it' after 100 MR or so, so don't ever rush it. A Zhonya's is only an option if you think that you'll get assassinated a lot or if they have 3 ADs. A Rabadons is if you're winning your lane/the game and don't feel the need for a Zhonya's. Get these 3 items, depending on what you need, in your order.
As last, you get your Archangel's Staff to upgrade your Tear of the Godess and let yourself survive without ‘wasting’ your Zhonya’s.
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Items which you shouldn’t get:
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Athene’s Holy Grail or Chalice.
Despite the Mana Font passive stacking beautifully with your passive, it’s worse than having a big mana pool. You use mana quicker than which the mana regeneration from these items will replenish you. Having 2000 mana and let it regenerate with 10 mana per second is much better than having 1000 mana and letting it regenerate with 20 mana per second, when you run low (<600) with 2000 mana and no mana font, you’ll regenerate enough to not fall below this threshold with your passive only. With Athene’s, you’ll not fall below 300 mana, but your whole combo costs more than 300. These items are more expensive than the Tear of the Holy Godess and will simply delay you in your build.
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Lichbane
To put it short; you have no time for proc’ing it’s passive. In your combo, you have no time to proc your lichbane if you want to. If you get this early it won’t be dealing more damage than Deathfire Grasp/Rabadon’s Deathcap/Zhonya’s Hourglass for your whole combo. If you get this late it’ll be dealing damage but you won’t have time and you usually overkill your targets or the tanks are too tanky for you to kill anyway.
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Rylai’s Crystal Scepter
You don’t need the health nor soft-cc. You’re a burst mage, if you really want to survive a teamfight, take Guardian’s Angel. The slows are close to useless, there will be no uses for you. If you want to chase and your stun is not enough, you probably shouldn’t.
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Will of the Ancients
Despite spellvamp being a really nice thing to have, it won’t offer you as much as other items.
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For Summoner's Spells you run flash with:
• Teleport
• Ignite
• Barrier
Flash is for your escape, since it's your only escape if you get caught out. It can also be used offensively, if you're sure that you can kill your opponent with it (and not without) and that that kill is worth it, 500g shutdown, the adc/apc in a teamfight or when that kill allows you to take objectives, for example, if you roam botlane and kill their ADC or jungler, you can take the Dragon (global gold and exp!) without much effort.
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Teleport for a lot of ganking and map pressure, personally I love it, but it removes my early laning phase solo-killing potential.
Ignite is to kill someone early on in the laning phase. To allow yourself to snowball, if you have your first item (Deathfire Grasp) earlier than that they have their first item, you should be able to kill anybody with a full skill rotation with a DFG weaved into it.
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Barrier is here to prevent your death/towerdiving in the early levels; unless you’re caught out. It’s a quite handy tool, but it becomes near useless later on, in a similar fashion to ignite.
Note: remember to use your summoner’s only when it increases the chance for you to get out safely/get the kill significantly. There’s no use in igniting an enemy when there are 3 allied champions attacking that enemy.
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Runes and masteries
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Runes are usually AP Quintessences, Magic Penetration Marks, Flat Armor Seals and Flat Magic Resist Glyphs. If you are very confident in yourself in an AP lane, or you want to skip the Tear of the Godess (and swap it out for a Guardian's Angel in your final-build) you can get Mana Regen Glyphs. I really wouldn't recommend it, but some get Ability Power Seals for early game dominance, which Veigar lacks. I'll talk about this later.
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For masteries I recommend the standard AP 21/9 or 21/0/9 taking a point in 20% extra duration on that sweet, sweet bluebuff.
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Maxing order
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Depending on what your prefer, you max either (R-Q-W-E) or R-Q-E-W. I personally like maxing my E more, since I'd rather have less 'secured' damage over potential damage. Maxing your E prolongs the duration of the stun up to 2,5s while maxing your W maximises your damage. Some people like to get 3-4 points on the stun and then move on to maxing their W and maxing the E out later, I don't think that this is worth it, because you'll still have a chance that they'll be quick enough to dash/flash out of your stun, or if they have tenacity (from Zephyr, Mercury's Treads, Spirit of the Ancient Golem or masteries) the stun won't be long enough for your W to hit.
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Laning Phase
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The laning phase for Veigar is 'boring', most matchups are plain farming your Q and escaping from ganks using your E. If you max R-Q-E-W, after level 2-3, begin to poke with your Q. Usually, choosing to poke is better than taking an extra farm with your Q. At level 8, when you have your second point on your E, you should be able to burst down your enemy laner with your E-W-Q-R(-ignite) combo, as long as they're not building magic resist. After you got your deathfiregrasp or both components for it, you can start roaming to botlane. As long as you're not extremely behind. (0-2 or worse or more than 20 minion-kills behind.). Remember that ~20 minions is worth about 1 kill! A 8/2
Veigar with 20 CS (creep score) does less damage than a 4/2 Veigar with 120 CS.
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Roaming botlane should be done through 'tribush' and if possible, bring a vision ward or ask the botlane to vision ward tribush so they can't see you coming by removing their wards, if they're there. Keep in mind that your midlaner can also roam/chase you and their jungler might be there (in the lane that you’re roaming towards).
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If your midlaner roams before you're/he's level 6, call ‘SS’ or ping enemy missing. warn the lane that he's roaming towards and push your lane. There's no use in roaming when you're not level 6, he'll miss a lot of CS for nothing (since, you've pinged your top/botlane to backoff since your laner is roaming).
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Note: calculating your damage is great, it makes you stop underestimating/overestimating yourself by a big margin, a level 6 Veigar with ignite bursts 600 magic damage + ~150 true damage. Keep in mind that most champions have around 30-50 Magic Resist (depending on runes, masteries, items and abilities).
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Laning matchups
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Veigar has a lot of bad laning matchups, as long as you're equally skilled and that's why he isn't picked often. Use Ctrl+F to find your matchup and if he/she isn't listed, it's a total skill based matchup. Ex. Katarina, she can totally dodge your stun and you'd be helpless, but if you're skilled, you can place the walls of the stun ON Katarina, not even allowing her to dodge with her Shunpo (E).
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Teemo, should be EASY, farm up until you’re level 4 (don't trade, he's stronger levels 1-4) and then you can kill Satan, as long as you hit your W and he's not 100%, just poke when you're level 4-5 with E-W-Q or only Q, just don't prolong your trades, since he has sustained damage. Be afraid of the lategame and every single bush, since 2-3 Shrooms can usually kill you.
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Talon, HARD, Talon counters you in every single way. He's AD, mobile, an assassin and bursts. Ask for a laneswap with your toplane or stand back and weep quietly while farming under turret. Try to bully him out of lane with E-W-Q and if possible, kill him. Just don't be within 700 range of him (range of his dash/silence). Never be within 700 range. Never.
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Kayle, HARD, she can out-sustain your E-W-Q trades with her heals, while doing a lot of damage back to you. You cannot kill her with a single E-W-Q-R since her ult counters yours, as long as timed well. And do not forget that you cannot come close to her, since her sustained damage is quite high.
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Swain, EASY, as long as you kill him early (before he gets is Rod of Ages) and don't walk into his snares. You're much better mid/lategame since you can burst him down before he can even blink.
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LeBlanc, HARD, she's mobile, an assasin, can silence and bursts. A lot. A real ridiculous amount. Be very afraid and weep in your fountain, because a good LeBlanc can towerdive you level 4, if you're not behind your tower.
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Zed, HARD, similar to Talon, the only difference with Zed is that he can burst you from a mile away using his shadows. You shouldn't be too afraid pre-6, since he cannot burst you down without his ult and you outtrade him.
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Galio, HARD, he outdamages you early, gets free health from your damage, gets ridiculously tanky-MR-wise. You cannot scratch him while he hurts you. Kill him before he hits level 6, with jungler help if neccesary or dream about winning your lane. Building a Void Staff as second/third item against Galio is crucial.
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Malzahar, HARD, he can silence and poke a lot better than you, you're usually dead before you can instakill him with your burst. Later on, when you're both at strongest, it's about who hits their CC first. If you miss your stun, RIP Veigar.
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Orianna, HARD, she outfarms you and pokes you until you die. You cannot burst her (usually) since she has a lot of magic resist with her Athene’s Holy Grail (core item on Orianna) and Ball.
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Kassadin, HARD. Just... kill him before he has ability power/level 6 and if you fail, weep quietly behind your turret.
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Fizz, HARD. He outdamages you early, about 4x as much and then after that, you cannot hit any ability. He dodges your whole skillset with his E while jumping onto you. You can probably hang yourself when you see this matchup, since he can also dive you without much effort. R-W-Q-E onto you or away.
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Syndra, HARD. She outdamages you burst-wise, especially early outranges you with her stun/overall, has a better laning phase where she can zone you from the creeps/kill you.
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Karthus, EASY, "EVEN DEATH TREMBLES IN MY PRESENCE!" -Veigar. You outdamage him, especially when he builds pure AP. It'll be fun later on if he builds no magic resist or health. What’ll usually happen is: R *click*. "Veigar is on a killing spree"
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Ahri, EASY, you outdamage her, while she cannot hit her Charm (E), since you should be behind minions waiting 'til she wants to CS and then poke/kill. Remember to poke with Q or E+W+Q and kill her when you feel like you can.
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Twisted Fate, EASY, you outdamage him. Period.
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Lux, HARD, she outranges you and can use ‘lame’ tactics to beat you in lane.
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Teamfights
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Your goal in teamfights is simple: annihilate, kill, obliterate, assassinate, execute, slaughter, wipe out or exterminate their squishy targets, while prioritizing the target that deals the most damage or is the closest to you. Doing this isn’t as simple as it sounds, especially when your team doesn’t have another good initiate/counter-initiate when you get initiated after you’ve failed.
When dancing around poking each other pre-teamfight, either wait for a good initiate (ex. Malphite ultimate) or walk around and assassinate your target and let your team follow up on your ‘initiate’. Or the best option: catch someone out of position and immediately punish them with either death or a stun where your team can follow up upon.
After this, back up and try to not take any damage until your stun is up again; if it is, either go in again to clean up or back off and use your stun as a disengage for you and your surviving teammates. You cannot do anything without your stun and it’s not wise to try to either.
Don’t walk into the enemy team/teamfight, since you’re one of the most squishy champions in the game; you’re a glass cannon.
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TL;DR? Here’s a short summary:
Veigar, very high burst and infinite AP scalings (good lategame) but very squishy and weak early on.
Start out Faerie charm + pots and wards or Doran’s ring + two health pots. Move on to Tear of the Godess and then Deathfiregrasp. After that choose between: Zhonya’s hourglass, Rabadons deathcap or Void Staff.
AP Quints, magic penetration marks, flat armor seals and flat magic resist seals.
21/0/9 or 21/9/0, taking a point in either Runic Affinity or Juggernaut.
Max R first, then Q after that, E and at last W.
In lane, poke with your Q and farm. Be afraid of mobile/AD/tank midlaners. In teamfights, focus down their APC/ADC, be in the backline of your team/teamfights.


Raytiger3 posted at 2014-02-20 12:04:31


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