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Ashe Frozen Guide

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League of Legends Champion Ashe

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Ashe Frozen Guide

                                                                      Table Of Contents

 


 

1 - Introduction

2 - Pros/Cons

3 - Short Guide

4 - Abilities

5 - Skill Order Alternatives

6 - Summoner Spells Alternatives

7 - Runes Alternatives

8 - Base And Improved Stats

9 - Items Build Recommended

 


 

                                                      1- Introduction :

So here we are again with another guide , this time it's time to shine with ashe. What we will go over is written in the Table of contents above , and i hope you like it and do as good as i do when using this build when i am actually in a good team which what i call a good da. Feel free to ask anything you want and take your time reading it as well as fanning it lol.

 


 

                                                     2 - Pros/Cons :

Pros :

- High DPS with the corrent items

- Easy to farm with

- Good to gank with

- Ulti is the best for initiating and turning the tide of the battle

- Good Harrasser

Cons :

- Often Focused at in team fights

- Low dmg to other carries

- The need of expensive items in order to do the carrying job

- A rather slow movement speed

 


                                                    3 - Quick Short Guide :

 

Early-Game Starting Items Recommended :

   (x3)

 

Core Items Recommended :

 

Half-Core Items Recommended :

 

Summoner Spells Recommended :

 

Masteries Recommended :

http://i45.tinypic.com/2m5nodw.jpg

OR

http://i46.tinypic.com/mhr9sg.jpg

Runes Recommended :

Stats Added With These Runes :

 15 Armor Penetration
9 Mana regen./5 secs. on lvl 18
13 Armor
2,25 Attack Damage

Greater Quintessence of Strength

  Greater Glyph of Clarity      (x9)

  

  Greater Seal of Resilience   (x9)

 

  Greater Mark of Desolation (x9)

Greater Quintessence of Fortitude (x2)

 


                                                     4 - Abilities :

Focus : Ashe's Critical Strike chance increases by (3/6/9/12/15/18)% every (3) seconds while not attacking.

 

Skill Use : Good for harrasment.

 

Frost Shot : Toggle: Ashe's basic attacks slow her targets by (15/20/25/30/35)% for (2) seconds.

Mana Cost: 8 Mana per attack
Cooldown: No Cooldown
Range: 600
Slow Percentage: 15/20/25/30/35%
Slow Duration: 2 Seconds

Skill Use : Good for chasing , do not waste it with your mana on creeps.


Volley :  Ashe fires (7) arrows in a cone, dealing (40/50/60/70/80) (+(1 per attack damage point)) physical damage. Volley also applies Frost Shot.

Damage: 40/50/60/70/80 (+) Physical Damage
Mana Cost: 60/60/60/60/60 Mana
Cooldown: 20/16/12/8/4 Seconds
Range: 600

Skill Use : Use it to last hit bigger waves of creeps.

 

Hawkshot : Passive:     Ashe gains   (1/2/3/4/5)  extra gold whenever she kills a unit. 
Active:
  Ashe animates a hawk to scout for her, revealing terrain as it flies toward target location.

Mana Cost: No Cost
Cooldown: 60/60/60/60/60 Seconds
Range: 2500/3250/4000/4750/5500
Extra Bounty: 1/2/3/4/5 per killed unit

Skill Use : Useless passive but you can activate it to scout the area around.

 

Enchanted Crystal Arrow : Fires a large arrow in a straight line. If it hits an enemy champion, it will deal (250/425/600) (+(1 per ability power point)) magic damage and stun that champion for up to (3.5) seconds, based on the distance the arrow traveled. Additionally, surrounding units take half the damage and are slowed by (50)% for (3) seconds.

Damage: 250/425/600 (+1) Magical Damage
Mana Cost: 150/150/150 Mana
Cooldown: 100/90/80 Seconds
Range: Endless
Stun Duration: Distance dependant - up to 3.5 Seconds

Skill Use : This can be great in either initiating fights or sending one to the enemy in another lane to help your team mate. Can be good to prevent enemies from escaping too.

 


 

                                                    5 - Skilling Order :

Skill Use Order : R > W > Q > E 

 


 

                                               6 - Summoner's Spells Alternatives :

Description :

These are some summoner's spells that you can mess around with , with the list in the quick guide above.

Alternate Choices :

    ,   ,

Note : Anything not mentioned above is not recommended , but you can still try your own style that suites you.

 


                                                  7 - Runes Alternatives :

Description :

These are runes that you can try/add with/to the list in the quick guide above.

Greater Mark Of Strength

Greater Seal Of Vitality  OR Greater Seal Of Clarity

 

Greater Glyph of Warding OR Greater Glyph of Focus

Greater Quintessence of Desolation OR Greater Quintessence of Swiftness

 


                                               8 - Base And Improved Stats : 

Basically what this is , is the difference between stats WITH  and WITHOUT using the masteries , runes and starting items at level 1

Base Stats :

Health :   438 (+79.00 per level)
Mana : 200 (+27.00 per level)
Damage : 49 (+2.85 per level)
ArPen : 0
ArPen %: 0%
Armor : 13 (+3.40 per level)
Magic Res : 30 (+0.00 per level)
Life Regen : (per 5 seconds): 5.05 (+0.55 per level)
Mana Regen : (per 5 seconds): 6.70 (+0.40 per level)
Movement Speed : 300
Critical Strike Chance : 0%
Range : 600

Improved Stats :

Health : 590 (+79.00 per level)
Mana : 200 (+27.00 per level)
Damage : 64 (+2.85 per level)
ArPen : 19
ArPen %: 10%
Armor : 26 (+3.40 per level)
Magic Res : 30 (+0.00 per level)
Life Regen : (per 5 seconds): 5.05 (+0.55 per level)
Mana Regen : (per 5 seconds): 7.03 (+0.465 per level)
Movement Speed : 306
Critical Strike Chance : 4%
Range : 600

 


                                                           9 - Items :

So we are going to be expanding a bit on the items at the quick guide above.

Early Game :

After getting Doran's blade   You can either stay in lane and farm 2k gold for :

Boots Of Speed

UNIQUE Passive : Enhanced Movement 1

+

B.F. Sword

+45 Attack Damage

And you can also buy another 1-2 Doran's blade for extra dmg

then upgrade your

B.F. Sword 

to

Infinity Edge

+80 Attack Damage
+25% Critical Strike Chance

UNIQUE Passive: Your critical strikes now deal 250% damage instead of 200%.

And your boots of speed to either

Mercury Treads : If enemy team is full of CC.

+25 Magic Resist

UNIQUE Passive: Enhanced Movement 2
UNIQUE Passive: +35 Tenacity

Boots Of Swiftness : For more movement speed to cover one of your cons.

UNIQUE Passive: Enhanced Movement 3

Berserker's Greaves : For some more attack speed.

+25% Attack Speed

UNIQUE Passive: Enhanced Movement 2

 

Mid Game :

Last core item for you should be

If you are having some troubles with heavy armored tanks then get

 

If you have problems surviving then get either this or this

 

Late Game :

All these items depend on the situation around.

Defensive Items :

For magic damage dealers

If you keep dying and become an easy target

Good Against CC(s)

 

Offensive Items :

This is a must

Good against armor stackers

Lifesteal and extra dmg , quite a punch if you ask me

Good against hordes of CC

Can be good against magic damage dealers , also good for defensive

For high hp tanks

Not recommended against high armored targets but the attack damage and speed is quite helpful

Get it only if none of your team mates have it

For ninja bunny hopping enemies like jax and those with high dodge chances

An anti-healers weapon

 

Critical Notes :

- DO NOT use with items like to avoid effectiveness reduction

- For more critical damage chances try getting and using with after getting it.

 


                                                                            Good Luck !!!

 


silentwarrior posted at 2012-06-18 18:49:28


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