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Annie - Rawrrr! Raytiger3s guide on annie.

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League of Legends Champion Annie

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Annie - Rawrrr! Raytiger3s guide on annie.

I'm going to talk about: abilities and maxing order, pros and cons, build, runes and masteries, laning phase, laning matchups, teamfight, how to improve, tips and tricks.(TL;DR below)
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Annie, the Dark Child which is obsessed with fire. Annie is an AoE (Area of Effect) burst mage, considered one of the easiest midlaners, even though she’s easy: she’s strong! Annie relies on her passive (Pyromania) to prepare/perform her combo, her Q (Disintegrate) to farm and poke due to the relatively low mana cost and refunding its mana cost when dealing the killing blow to its target. Her W (Incinerate) is a cone of magic damage, very simple and her E gives her resistances and returns magic damage to whoever uses basic attacks on Annie. As for maxing order, you’d ususally want to max your Q for easier farming and poking (after your ultimate, obviously), then W to maximize your damage and as final your E, which is usually used as a mere pyromania-stack, which is wrong; you need to use the resistances wisely, it can save your life!
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Her ultimate Summon: Tibbers is a bit complicated to use if not as a ‘simple’ AoE damage spell. You click on your target area and instantly transform your demonic teddybear into a huge burning bear. The target area bursts in flames dealing massive damage around it and you have a controllable pet for the next 45 seconds which can autoattack and deals magic damage around himself (similar to the item Sunfire Cape). You can control Tibbers by (default) alt+clicking. You can make use of Tibbers by for example letting Tibbers facecheck a brush for you, or letting Tibbers take some creeps (gold!!) for you! You rock Tibbers!
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Pros and cons
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Pros
-Annie is very easy to learn, but hard to master
-High burst for the amount of skill it requires to use/land it + it’s area of effect!
-Very versatile in builds
-Very straightforward champion
-Easy and strong laning phase
-Low cooldowns
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Cons
-Low range
-Low mobility, which doesn’t help with the low range at all
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Maxing Order
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The options you have are: RQWE or RWQE. Maxing Q over W provides easier farming and easier poking. But maxing W gives Annie slightly better damage and a slight range advantage over using Q as your main ability. Using your W to stun is usually better than using your Q, since your W has a longer range and is instant. Although, keep in mind that if you’re not quite used to Annie and her range on W, you might miss: opting for the maxing order RQWE might be wiser.
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Build
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There are many ways to build Annie, but the more effective (common?) way to build Annie is to start out with a Doran’s Ring and 2 health potions (trinket of choice, preferably the one with the ward). The Doran’s Ring and health pots allows you to sustain yourself in lane since you’ll be lasthitting for free with your autoattacks and Q, assuming that you don’t fail. After this, when you’re losing the lane, build another Doran’s Ring to prevent yourself from dying just as quickly the next time, otherwise move on to either a Needlessly Large Rod or a Flennish Codex for your Deathfire Grasp, which should usually be your core item since you’re an easy burst mage and can use the active on it really well. After this, you’ll be getting Sorcerer’s Shoes for the magic penetration, since you’re 100% magic damage.
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From this point on you can either choose to get a Rod of Ages if you don’t ‘trust’ yourself to survive teamfights because you’re too squishy, or a Zhonya’s Hourglass to prevent assasinations/survive teamfights and a Rabadons for pure damage.
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It is possible to get an Athene’s Holy Grail/Archangel’s Staff if you find yourself out of mana a lot, but you really shouldn’t be since you need to be managing your mana correctly: only use it to deal damage to enemy champions or bigger waves of minions(10+). Other possible items are:
Abyssal Scepter, for when you’re losing your lane against a magic-damage based laner. You’ll profit from the magic resist reduction since your ranges are all within the range of effect on the Abyssal Scepter.
Void Scepter if your enemies are getting more than 2-3 magic resist items (their average magic resist must be above 100 MR before this will be more effective than the other pure ability power items).
Twin Shadows is also an option if you opt for a more utility/tank-based Annie, which can only be done when there are 2 major damage dealing champions on your team, otherwise, your team will simply lack damage.
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Do not get:
-Lich Bane, you’ll not have any time to proc your Lich Bane and other items simply are better.
-Will of the Ancients, despite spellvamp sounding nice, you will barely be regaining any health due to your W and R being AoE.
-Rylai’s Crystal Scepter, the passive and health on it surely are nice, but a burst mage with low range really doesn’t need it.
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PROTIP: as enchantment on your Sorcerers Shoes get Distortion since it’ll reduce the cooldown of your flash a lot, which is a very strong tool since it relieves the low-range issue of Annie a bit. You flash and then use your combo, the range is quite surprising.
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Runes and masteries
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As for runes, the common runes are ability power quintessences or movement speed quintessences to prevent you from being a slow-crippled child and help you initiate/disengage. Take magic penetration marks to maximize your mid/lategame damage. As for seals, the more common is to take flat armor to prevent yourself from getting exploded by AD-midlaners/lategame teamfights or you can take mana regeneration per level, if you have some mana problems but don’t want to spend gold on items to solve them. And finally: glyphs are usually flat magic resist or when you’re not versus an magic damage based midlaner, ability power will do well.
For masteries, you’d want to run a ‘standard’ ability power/mage 21/9/0 page or a 21/6/3 taking the 3 points in mana regeneration.
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Laning phase
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The laning phase of Annie is relatively easy, as long as you’re not playing versus counters (long range + poke champions). Just farm with your autoattacks and Q since your Q will refund mana upon dealing the killing blow. When you have your stun (4 ‘stacks’ of Pyromania), be cautious about using it to lasthit a minion since you might be punished by a trade from the enemy or a gank from the enemy jungler. And don’t be afraid to use your ridiculous range, which is 625: third to Caitlyn and a level 18 Tristana on basic attacks to poke the enemy. Whenever you have your stun and you’re in range for a Q/W on the enemy, use it and follow up with your W/Q, then back off again and farm. This is a very effective way of wearing down your enemy due to low amounts of counterplay, there isn’t much that you can do when you’re stunned, just be aware of longer ranges such as Lux, Syndra and Veigar. After wearing down the enemy until you’re able to kill them with one burst/combo (R-Q-W-ignite, which usually deals about 500 damage, after reducing it from Magic Resist, at level 6).
Roaming is relatively easy, since you have a mid/long-ranged stun when you have 4 stacks of Pyromania and use it on your Summon: Tibbers.
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Laning matchups
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There are relatively much counters to Annie due to the fact that she’s a low ranged mage. I will not list the champions which are in my opinion a skill based matchup, for example Veigar; whoever gets the early stun (thus the early kill/early game dominance) wins.
EASY: Akali, despite her cloud sounding scary, you shouldn’t be having trouble with her due to your stuns and 2 AoE-abilities. Akali is one of the champions where it’s more preferable to max your W IF she jumps in her cloud. Be aware of her damage though, she outdamages you after level 6 because she more or less has consistent damage due to her low cooldowns.
Katarina, shouldn’t be hard. You cancel her ultimate with your always-have-my-stun passive. You outdamage her if she doesn’t have her ultimate. Be aware of good Katarinas/slow you’s, Katarina can jump directly on you after you’ve done your Q/W and then have a practically full channel of her ultimate due to you having no stun anymore to cancel it and having no mobility to move out of the range.
HARD: Brand, he outranges you and is an older-male version of you. (Haha, because you both use fire… haha… I’ll stop making jokes from now on).
Galio, he outdamages you while you barely scratch him due to his passive and build (magic resist all day). Void Staff as second or even first item is crucial to get a chance on winning the lane.
Kassadin, the counter of many midlaners. The silence is a horror, he jumps on you and silences you, while you just stand there scratching him with 40 damage every second (autoattacks). Then when the silence is over, he just jumps away.
Lux, she probably has along with Xerath the longest range (avarage) on abilities. You cannot hit her with anything while she melts you down.
Xerath, same reasons as Lux.
Orianna, you will not be able to come close while she keeps moving that ball in your face every 2 seconds. When you do actually come close, she will slow you and keep autoattacking you until your next ability comes off cooldown; she’ll proceed to shield that damage and then keep on damaging you.
Morgana, you cannot stun her due to her shield and she torments you (Haha… OK. I’ll really stop) on a ridiculous range.
Zed, he outranges you and bursts you down, if you don’t manage to stun him and run/burst him down.
Zyra, Zyra’s plants deal a lot of damage. Yes, she really does have that range. Yes, she also has that damage.
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Teamfights
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You should either be waiting for an initiate to follow up and either stun 3+ enemies or burst down an enemy which is out of position or just being in the mid-lines (behind the tanks but in front of your ad carry) and peeling for your ad carries (peeling is trying to prevent them from dying)/catch enemies out of position which you can burst down. Annie excels in 2-3 man skirmishes due to a lot of AoE damage + easy instant AoE stun.
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How to improve/tips and tricks
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There are many ways to improve on your Annie. The first and in my opinion the most important one is CSing properly. Learn your damages Q/W/autoattacks and time your attacks properly. Remember that ~20 CS is worth ~300g (the amount that a kill is worth!). Don’t underestimate the power of CS!
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Learning how to deal with Banshee’s Veil. Despite it being an uncommon midlane item after the mana bonus on it got removed, you’ll still have to deal with it every now and then. Have 3 charges on Pyromania, use your ability with the least damage (whatever you leveled first)first to proc it and then use your other one to stun and deal damage.
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Be patient before you initiate, Annie doesn’t have a solid long range easy initiate, you’ll have to either wait for your team to initiate, counterinitiate or take advantage of their mistakes (ex. ADC going too far forward).
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Warding and map awareness, map awareness is very important for Annie since she cannot respond to a good-ganker at the last second because she has no escapes. She can use her stun to stop the gank though, but that won’t help against long range/instant hard CC (Malphite, Sejuani, Zac, etc.).
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Not only map awareness is important, overall awareness is too. Did your teammate buy an Aegis, an aura which doesn’t stack? Don’t be ignorant and buy another one. Is your laning opponent out of mana (and you’re the same level/gold amount) and you’re not? Engage.
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“Breathe, sleep exercise and eat.” Breathe properly in a well-ventilated room to provide your dear brains for oxygen. Your brain needs its oxygen for decision-making which League is all about; push or not? Initiate or not? Roam botlane or stay mid for CS and a potential kill? Sleeping is for the same reason, despite this being compensated by some with caffeine, it’s not optimal, you’ll notice a clear drop in performance after your caffeine boost wears off. Exercise, I’m personally not sure how and why this works, but it does. Do some simple pushups in champion select and exercise daily (that’s also for your personal health!). Even the simplest tasks help a lot, like running for only a kilometer at a slow-medium pace is good, especially for a starter. Eat properly, fast food and high-sugar foods are 1. Unhealthy 2. Negatively influence your gameplay. Sugar makes you feel a bit jittery and when that placebo energy boost wears off, a similar effect will happen as the wearing-off of caffeine.
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Better decision making, knowing your damage, range, etc. this is mainly acquired through experience but can be ‘studied’. Look up your ranges, their ranges, your damage and their items!
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Reflect on your mistakes. Swallow your shitty ego and suck it up; you’ve made a mistake. Stop pushing them on your teammates. Top lane is 3/0 and ganked mid? Shut up, don’t say: “omg toplane nice ss reported”, suck it up and tell yourself to start warding more/properly and watch your minimap more often. This is a common clear example; but there are many more minor mistakes which you can learn. The most optimal is recording a (lost, you learn more from lost games, there are usually more mistakes made there) game and watching it directly after/the day after. Judge yourself very critically and point out as much mistakes as possible and start learning from them. Don’t rush ‘learning’ take it step by step. Did you particularly miss a lot of minions that match? Practice and watch your CSing next match. Yes, you’re allowed to point out major mistakes of your teammates, but be careful. “malph y u no ult there? R u noob?” won’t help. Give constructive critics for example: “Malphite, that was an easy 4-man ult, 2 of them were out of mana and their ADC was low on health. We were all behind you, ready to follow up and use all what we have, we could’ve aced them.”
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TL;DR – Too long and you didn’t read it? Here’s a short summary:
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-RQWE maxing order, RWQE if you’re good.
-Regular Magic Penetration quints, AP marks, MR(/level) glyphs and armor seals.
-21/9/0 or 21/6/3 masteries.
-Start Doran’s ring, take a second one if you’re losing, then usually Deathfire Grasp. If you’re still losing lane versus an AP: get Abyssal Scepter. If you’re still losing lane versus an AD: get Zhonya’s Hourglass. Items that work well on Annie: Deathfire Grasp, Rabadons Deathcap, Zhonya’s Hourglass, Void Staff, Abyssal Scepter, Twin Shadows, and Rod of Ages.
-Annie is weak against long ranged champions (650+ range is longrange).


Raytiger3 posted at 2014-02-21 11:23:07


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