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**Maraudner Vs Archer** (Abilities)

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Final Fantasy XIV - A Realm Reborn

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**Maraudner Vs Archer** (Abilities)

Hey guys now lets move on to our next comparison which is between Maraudner and Archer. So here we go:-

MARAUDNER’s ABILITIES

Ability

Level

TP Cost

Type

Usage

Recast/Duration

Combo

Heavy Swing

1

1000

Damage

Disciplines of War

10 sec

None

Delivers a melee attack. Accuracy increased when executed from in front of the target. 

Foresight

2

None

Enhancing

All

60 sec / 30 sec

None

Increases parry rate. Effect fades upon parrying an attack.

Brutal Swing

4

1500

Damage

Disciplines of War

20 sec

None

Delivers a melee attack. Damage increased when executed from the right or left of the target.

Bloodbath

6

None

Enhancing

All

60 sec / 30 sec

None

Grants an Absorb HP effect to your next attack. Does not affect auto-attacks or spells.

Skull Sunder

10

1500

Damage

Disciplines of War

30 sec

Combo Action: Heavy Swing

Combo Bonus: Increased enmity.

Delivers a melee attack.

Provoke

14

None

Enhancing

All

30 sec

None

Increases target's enmity.

Fracture

18

500

Damage

Exclusive

40 sec / 8 sec

None

Delivers a melee attack. Chance to render target unable to use weaponskills. Can only be used immediately after parrying an attack.

Berserk

22

None

Enhancing

Exclusive

10 sec

None

Increases your attack power and reduces your defense with each successful attack. Effect resets upon taking damage and fades upon reuse. Cannot be used simultaneously with Rampage.

Maim

26

1500

Damage

Disciplines of War

30 sec

Combo Action: Brutal Swing

Combo Bonus: Increased accuracy

Delivers a melee attack.

Overpower

30

250

Damage

Disciplines of War

5 sec

None

Attacks targets in a cone before you. Can only be used immediately after parrying an attack.

Rampage

34

None

Enhancing

Exclusive

10 sec

None

Increases your attack speed and parry rating for each physical attack against you, and restores HP for each critical hit you land. Effect fades upon moving or reuse. Cannot be used simultaneously with Berserk.

Path of the Storm

38

1500

Damage

Exclusive

30 sec

None

Delivers a melee attack. Chance to inflict Heavy when executed from behind the target.

Enduring March

42

None

Enhancing

Exclusive

180 sec / 20 sec

None

Reduces movement speed to resist all enfeebling effects. Allows continuation of Rampage while moving.

Whirlwind

46

3000

Damage

Exclusive

80 sec

Combo Action: Path of the Storm

Combo Bonus: Resets Berserk effect when active to increase damage.

Delivers a melee attack to enemies in range.

Godsbane

50

3000

Damage

Exclusive

60 sec

Combo Action: Heavy Swing; Maim

Combo Bonus: Increased critical rate.

Delivers a threefold attack. Consumes Berserk effect when active to increase accuracy.

ARCHER’s ABILITIES

Ability

Level

TP Cost

Usage

Recast / Duration

Combo

Heavy Shot

1

1000

Disciplines of War

10 sec.

--

Delivers a ranged attack.

Decoy

2

--

All

90 sec / 60 sec

--

Consumes MP to evade a single ranged or magic attack.

Piercing Arrow

4

1000

Disciplines of War

20 sec

--

Delivers a ranged attack.

Hawk's Eye

6

--

All

90 sec / 15 sec

--

Increases physical accuracy.

Leaden Arrow

10

1500

Disciplines of War

30 sec / 30 sec(heavy)

Combo Action: Heavy Shot

Combo Bonus: Increased Heavy duration.

Delivers a ranged attack. Chance to inflict Heavy.

Raging Strike

14

--

Exclusive

60 sec

--

Increases attack power each time Light Shot hits while effect is active, up to a maximum of three stacks. Effect fades upon missing an attack.

Shadowbind

18

250

Exclusive

40 sec / 30 sec

Combo Action: Piercing Arrow

Combo Bonus: Increased Bind duration.

Delivers a ranged attack. Chance to inflict Bind.

Quelling Strike

22

--

All

60 sec /30 sec

--

Reduces enmity and increases TP generated by next attack. Does not affect auto-attacks.

Swiftsong

26

--

Exclusive

10 sec / 180 sec / 3 sec (cast)

--

Increases movement speed of all party members within range. Effect fades when enmity is generated by or against you.

Gloom Arrow

30

1000

Disciplines of War

10 sec / 30 sec(blind)

Combo Action: Piercing Arrow

Combo Bonus: Chance to inflict Blind.

Delivers a ranged attack.

Barrage

34

--

Exclusive

90 sec / 60 sec

--

Reduces accuracy to make your next Light Shot a multifold attack.

Quick Nock

38

1000

Exclusive

180 sec

Combo Action: Heavy Shot

Combo Bonus: Fivefold attack and conversion to single target.

Delivers a short-range attack to enemies in a cone before you.

Chameleon

42

--

All

180 sec

--

Reduces enmity.

Bloodletter

46

1500

Exclusive

80 sec / 30 sec

Combo Action: Gloom Arrow

Combo Bonus: Inflicts additional damage when bleed fades.

Delivers a ranged attack. Chance to inflict a bleed effect.

Wide Volley

50

2000

Exclusive

80 sec

Combo Action: Leaden Arrow

Combo Bonus: Increased accuracy.

Delivers a ranged attack to the target and enemies near it at low accuracy.

So here we end with my guide. please wait for my next one and till the Cheers! @Idiotstunt


 

 


idiotstunt posted at 2013-07-27 22:41:38


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