Tool Bar top Anon

** Conjurer Vs Thaumaturge ** (ABILTIES)

FanUp SCORE

7.4
good
Rate This

Final Fantasy XIV - A Realm Reborn

+ Add  Tip & Cheat

** Conjurer Vs Thaumaturge ** (ABILTIES)

Hey guys today I will compare abilities between Conjurer and Thaumaturge. Well my guide goes somewhat like this.



CONJURER’S ABILITIES

Ability

Level

MP Cost

Type

Usage

Cast/Recast/Duration

Combo

Stone

1

Varies

Damage

All

2.50s/2.50s/—

Deals earth damage and inflicts Heavy. 

Cure

2

Varies

Healing

All

2.00s/2.50s/—

Restores a portion of target's HP. 

Aero

4

Varies

Damage

All

Instant/2.50s/—

Deals Wind damage, in one part direct damage and one part a damage-over-time effect.

Cleric Stance

6

None

Enhancing

Exclusive

Instant/5.00s/—

Increases potency of attack spells by 10%, swaps Intelligence and Mind attributes and reduces potency of healing spells by 20%. Effect fades upon reuse.

Protect

8

Varies

Enhancing

All

3.00s/2.50s/-

Increases the Defense of all party members within range of the target.

Medica

10

Varies

Healing

All

2.50s/2.50s/-

Restores own HP and the HP of all nearby party members

Raise

12

Varies

Healing

All

8.00s/2.50s/—

Resurrects the target.

Fluid Aura

15

Varies

Damage

Exclusive

Instant/30.00s/—

Deals Water damage and inflicts Knockback and Bind.

Esuna

18

Varies

Healing

All

2.50s/2.50s/—

Removes a single detrimental effect from target.

Stone II

22

Varies

Damage

Exclusive

2.50s/2.50s/—

Deals earth damage to target, of a greater magnitude than Stone I.

Repose

26

Varies

Enhancing

All

2.50s/2.50s/-

Inflicts target with Sleep.

Cure II

30

Varies

Healing

Exclusive

2.00s/2.50s/—

Restores the target's HP.

Stoneskin

34

Varies

Enhancing

All

3.00s/2.50s/-

Creates a barrier around the target that prevents a fixed amount of damage.

Cure III

42

Varies

Healing

Exclusive

2.50s/2.50s/—

Restores HP of all party members within range of target.

Aero II

46

Varies

Damage

Exclusive

2.50s/2.50s/—

Combo Action: Aero
Combo Bonus: Increased accuracy and conversion to single target.

Deals Wind damage. Chance to inflict bleed effect.

Medica II

50

Varies

Healing

All

3.50s/3.00s/-

Restores own HP and the HP of all nearby party members. Grants the regen status.

 


THAUMATURGE’s ABILITIES

Ability

Level

MP Cost

Type

Usage

Cast/Recast/Duration

Combo

Blizzard

1

Varies

Damage

All

2.48 sec / 2.48 sec /—

Deals Ice damage (Potency: 150). 40% chance to inflict Heavy (duration: 20 sec) . Grants Umbral Ice (duration: 10 sec) or removes Astral Fire.

Fire

2

Varies

Damage

All

2.48 sec / 2.48 sec /—

Deals Fire damage (Potency: 150). Grants Astral Fire (duration: 10 sec) or removes Umbral Ice

Transpose

4

None

Enhancing

All

Instant / 12 sec /—

Swaps Astral Fire with a single Umbral Ice, or swaps Umbral Ice with a single Astral Fire

Thunder

6

Varies

Damage

All

2.48 sec / 2.48 sec /—

Deals Lightning damage (Potency: 30). Deals lightning damage over time (Potency: 40) (duration: 12 sec).

Surecast

8

None

Enhancing

All

Instant / 30 sec / 10 sec

Next spell is cast without interruption.

Sleep

10

Varies

Enfeebling

All

2.48 sec / 2.48 sec / 30 sec

Puts target to sleep. Cancels auto-attack upon execution. Becomes less effective with continued use on the same target.

Blizzard II

12

Varies

Damage

All

1.98 sec / 2.48 sec /—

Deals Ice damage (Potency: 100) to all nearby enemies. Bind (Duration: 4 sec). Grants Umbral Ice (duration: 10 sec) or removes Astral Fire.

Scathe

15

Varies

Damage

All

Instant / 2.48 sec /—

Deals elementally neutral damage (Potency: 100).

Fire II

18

Varies

Damage

All

2.98 sec / 2.48 sec /—

Deals Fire damage (Potency: 100) to target and all enemies near it. Grants Astral Fire (duration: 10 sec) or removes Umbral Ice.

Thunder II

22

Varies

Damage

All

2.98 sec / 2.48 sec /—

Deals Lightning damage (Potency: 50). Deals lightning damage over time (Potency: 40) (duration: 15 sec).

Swiftcast

26

None

Enhancing

All

—/ 180 sec / 10 sec

Next spell is cast immediately.

Fire III

34

Varies

Damage

All

3.47 sec / 2.48 sec /—

Deals fire damage (Potency: 200). Grants Astral Fire III (Duration: 10 sec) or removes Umbral Ice.

Blizzard III

38

Varies

Damage

All

3.47 sec / 2.48 sec /—

Deals ice damage (Potency: 200). Grants Umbral Ice III (Duration: 10 sec) or removes Astral Fire.

Lethargy

42

Varies

Enfeebling

All

Instant / 30 sec / 12 sec

Inflicts target with Slow and Heavy +20%.

Thunder III

46

Varies

Damage

All

3.47 sec / 2.48 sec /—

Deals Lightning damage (Potency: 60). Deals Lightning damage over time (Potency: 40) (Duration: 18 sec).

Aetherial Manipulation

50

None

Enhancing

All

8 sec / 180 sec /—

Rush to a target party member's side. Unable to cast if bound.

So with this I end with my guide. Iw ill be back and till then Cheers! @Idiotstunt


 


idiotstunt posted at 2013-07-27 22:18:49


©2012 FANUP, INC. ALL RIGHTS RESERVED    powered by