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guie diablo 3 ( extended part 4)

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Diablo 3

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guie diablo 3 ( extended part 4)

Back to New Tristram

 

 objectives:

 

 - Talk to Tyrael in New Tristram .

 - Speak with the leader of the caravan.

 

 

 new Tristram

 

 Talk to Tyrael in Cells of Sentenced for updates and use your portal

back to New Tristram . Once you're back in town , you should make a plan with Tyrael

Caldeum to go .

 

 Tyrael has spoken to a caravan leader to take a group to Caldeum . Talk to a

man dressed in green nearby the wagon when you're ready to leave New Tristram .

 

 No more groove you will visit different establishments ( blacksmith, gunsmith , etc ... ) to

stock up on anything you may be required for your trip , check your weapons , potions,

armor, etc. .

 

 The caravan will take you to the next act , both your hero and your stash plus followers and

artisans. Among them are the Templar , the villain and the blacksmith . The caravan builds a

camp at the beginning of each act will serve as a basis for your group. The operations center

New Tristram act I was in the act that we will begin , Act II , the base of operations is the

Secret Camp situated on a cliff above Caldeum . The caravan will pick up most

followers and artisans as you progress in the adventure , but remember that neither she nor the

camp will move to another place throughout Act II .

 

Caldeum 

  The closest city that we of our new "headquarters" is considered the jewel of the east,

a city with a great cultural level and in a child reigning king. Today this lively oasis 

desert is closed up tight because of the violence spreading across the ocean of sand to 

the gates of the city. The secret camp that rises above the Souk provides Caldeum Hero An 

glimpse of the bright lower city and the palace gates, which prevent refugees from accessing 

heart of the city and the forces grouped around the Souk. 

 

 

  Shadows in the Desert 

 

  objectives: 

 

  - Go to Souk Caldeum. 

 

  - Talk to Asheara. 

 

  - Cross Canyon Cleft. 

 

  - Kill the cultists ambushed. 

 

  - Talk to the witch in the Canyon Cleft. 

 

  - Kill the Lacunis attacking the Iron Wolves. 

 

  - Talk to Iron Wolf Jarulf. 

  The caravan camped high on a bluff overlooking the deserted city of Caldeum . there

Tyrael much to do and want to start, but first you need to make a series of

preparations , so the first thing you should do is inspect the surrounding

camp.

 

 After getting to the situation of each of the members of the caravan , speaks with Leah

about the plan to follow. The hero ask Tyrael Leah and seeking to Belial as he continues to

Magdha . After the conversation , go down the stairs of the north end of the camp Souk

Caldeum .

 

 

 Souk Caldeum

 

 Asheara , the commander of the Iron Wolves will be across from the entrance to the souk. go

into position and talk to her to tell you about refugees freed from Coven

Magdha . According Asheara , Magdha goes to Alcarnus and has ordered its followers to block

Border Road lands. To follow it you should apply to the Advanced

Khasim beyond Cleft Canyon .

 

 The good part is that the trip to the Canyon Cleft , is not very long , but we will traversing the

Winds Wilderness flails , which is very hard , so it is quite appropriate that you

Posada stop in the scorching sands to stock up on health potions . not

forget also talk to the merchants , and they may have spare equipment which are not

you could access in New Tristram .

 

 Head out when ready to exit the desert , north east , just after

the arms dealer , Lugo Mining . When they reach the door guards will ask you

Captain Davyd search if you achieve to reach the Advanced Khasim .

 

 NOTE : Tyrael Leah and discover interesting notes about the Iron Wolves , Belial and blocking

city ​​. You can find them both to the left of the arch that crosses after talking to Asheara .

Together, we seek ways to enter the city through the sewers .

 

 

 winds flails

 

 Beyond the walls of Caldeum Desert Winds extends the flails . In this area

devoid of water, plants and friendly people , you'll fight lacunis tribes and

fallen . Along the canyon you will see the black ruins of mines and the ruinous houses

miners, who often hide surprises. We have no choice but to cross the desert

reach the Advanced Khasim .

 

 

 Cleft Canyon

 

 Go down the path into the canyon Cleft and talk to the witch . During the conversation

will warn you about the dark cultists and want to join you as you find the Coven is also

their goal. No matter what you want, because this sorceress will join to you anyway.

 

 Follow along the path that leads to a virtually impregnable barrel , further

will be fraught with sand wasps and several Lacuni hunter whose specialty is throwing firebombs . The basic attack is sand wasps launch four small wasps that work

as slow projectiles . Stay at a distance and dodge small wasps to attack

later. Keep fighting your way through the canyon until you reach the exit.

 

 When you reach the exit Coven members Magdha materialize in the air, attacking you

near the canyon . You must be fast ( if you can use area attacks ) and eliminate these farmers

insane before you acribillen with their daggers .

 

 After removing the farmers , talk to the witch to know its name. Eirena use

their arcane powers to unlock the way, that is was not a dead end but a

illusion created by the cultists .

 

 Ending the magical barrier , several Iron Wolves appear on the other side , their leader Jarulf you

ask for help because it will chase each Lacuni warriors. The fight against these Lacuni is quite

Seriously, they will be armed with twin blades and try to surround yourself . Try back in a way that

you can delete them individually . When you have eliminated all and saved the life of Captain

Der Iron Wolves , talks to him to tell you about a powerful magic generated two

dens desert . The hero and the witch must stop these spells to cross the

Black Canyon Bridge northeast.

 

 

Shadows in the Desert

objectives:

 

 - Interrupts the ritual of secret conclave.

 

 - Interrupts the Ritual Altar Hidden.

 

 - Head to the Black Canyon Bridge .

 

 - Talk to the witch .

 

 

 

Wailing plateau

 Caverns of Sirocco

 

 Caverns of Sirocco are huge and dangerous , even with the help of the sorceress .

Avoid at all times stepping larvae pupae corners of the caves , as loose

a kind of poisonous gas when they burst .

 

 Furthermore the dead worms typically generate offspring when sift through and into holes

alacuevas great live rock and wild worms , pretty strong enemies . Worms

Wild Rock will appear at your feet, you try to swallow and then spit you leaving very

health touched . The good part is that with so many enemies is an ideal place to gain

level , yes , you should have a good stock of healing potions .

 

 Before continuing with the main story, in this area we can find a series of

caves and hidden searches:

 

 

 Frightened girl

 

 In this area you can find another illusion of dark cultists : a scared girl near

houses that are a dead end . This sinister trap feeds your desire

help a lost child . The dark cultists arrive accompanied by a series of champions

daemons dark and frantic frenéticos.ten careful and protect yourself from any trait that can

use . It is best placed across the narrow entrance to force your enemies to tacar

in a row, making it easier for quite the battle.

 

 

 The Gold Miner

 

 Examine the elevators and walkways mining until you find a lone miner near a

glowing chest . The mining needs to protect him from the fallen as he loads the

heavy chest in the elevator. It is best to try to keep close at all times Miner

to protect from surges fallen , then the shaman seeks places to eliminate . Having eliminated the shaman , the mining will take what you have come for, but in return will leave the

Content of glowing chest as well as a good amount of EXP and gold.

 

 

 Treasures of Mine

 

 Note that although abandoned mines appear does not mean that no elevators

function . It is quite convenient to use them all , especially that which comes down to the pit that is in the

this part , as it tends to be a treasure chest on one of the platforms .

 

 Following the main story , Plateau Wailing is a desert in the hostile living members

of lacunis , wasps sand dune threshers , and other infect creatures. The main road

linking northern Cleft Canyon with black Canyon Bridge , which is blocked due to spells

Conclave Secret and Hidden Altar . You have to find both dens and interrupt spells .

 

 Add the area for signs of the farmers and the sorceress receive another illusion (which hides the

traces of the farmers ) and use magic to reveal his trail. Proceed west to find the

Secret Conclave and down stairs . In this new area you will find a brutal disfiguring protecting

ritual and then removed to farmers to stop the spell. After killing will continue

farmers emerging from the shadows but do not entail too many problems because they are enemies

less powerful than you've fought in the field , but keep in mind that they have the ability to

invoke a bloated corpse or a brutal disfiguring . Although they are so focused on the ritual

the you caught by surprise.

 

 Remember in secret Conclave You can find the tortured body of a worshiper .

Inspect your body to find the fragment of wisdom " Missive to Magdha , Part 1 "

ungodly message.

 

 Now go to the west by the Wailing Plateau to find a second set of fingerprints

we take the hidden Hidden Altar . The downside is that this area has more enemies and

is more complex than the Secret Conclave . You have to deal with quite disfiguring

brutal , bloody emissaries of pain and daemons . The best strategy is to use ranged attacks

and if necessary must retreat, leaving the area , regroup and heal . It is a

good idea to keep you right in the center of the chicane to avoid being attacked by the

back ... but it is also important to always have an escape route .

 

 Once you eliminate the cultists you can stop the second spell and the bridge will

passable. The Black Canyon Bridge is a little later , on the north side of the

Wailing plateau ... now you just have to talk to the witch to know its true history .

 

 The hero asked the sorceress join the search . Expecting your support will be very helpful

in combat , but also if you 're a magician maybe more appropriate company Templar . single

You can have a follower and a combination of two magicians is not very effective . Anyway ,

returns to camp and choose your companion type as your hero.

 

The Road to Alcarnus

 

 objectives:

 

 - Cross the bridge Black Canyon .

 

 - Find the Advanced Khasim .

 

 - Speak with Lieutenant Vachem .

 

 - Go to the Command Center .

 

 - Open the locked cage .

 

 - Kill the winding impostors hidden in Advanced Khasim .

 

 - Talk to Captain Davyd in Advanced Khasim .

 

 

 Black Canyon Mine

 

 Cross the bridge to access the area of Black Canyon Mine . If you follow the path north to find the entrance is blocked by a barricade of debris (created by

farmers ), so we will have no choice but to find an alternative way to reach

Alcarnus .

 

 Add good area for enemies and treasures. Plants such dwelling Memorial

in the desert and the dune threshers . Fallen enemies will lower quite

easy at this point, something we can not say Memorial Memorial and supervisors canes

to be rather more complicated . Supervisors will use Melee common body,

but also have a jump attack and onslaught with a roar that paralyzes the hero. the weapon

principal of the dogs is the number , so do not be surround and not afraid to use area attacks

very powerful when you see them together.

 

 Do not forget to inspect the basement of this area to find treasures and scaffolds

mine . Use the elevator to the east (leading to the Wailing Plateau ) to access the bunker

usually

 

 have in the mining platform. Keep going and leave Black Canyon Mine to direct you to

main area of ​​the Winds flails through the narrow opening in the west.

 

 Before continuing with the main story , we have to make reference to the missions and

random dungeons or secret that you can find in this area.

 

 

 basement Desert

 

 In the basement you can find desert from a horde of stinging swarms up

random unique monster . However, often given the presence of a unique monster called

Hurrant , a gifted trait vampirism wicked servant who gets 20% of the damage dealt as

life . Hurrant be multiplied , so the best strategy is not to remove stop

Quick launch ranged attacks or if melee heroes , a succession of

continuous attacks . After defeating him you can pick up a good amount of loot , gold and EXP . other

option is that you can find a basement in one easy gleaming chest and a handful of

lower enemies. You'll have to try your luck.

 

 

 Rock Worm Tunnels

 

 Search the Basement Desert and inside you will find a monster called

Quijagraba Eater . This electrified rock worm lives in a hole in the ground. the

best strategy is to go back and launch remote attacks against the hole . As is

Logically, the melee fighters will also suffer defeat but a good dose of

damage by electrocution. Once defeated, enters the empty crater to descend into the tunnels

Rock Worm . In this small cave you can find a lot of loot to collect,

such that exploration Desert Basement prove to be a good idea.

 

 

 A Salvo of Canes

 

 Blood enters the basement and get ready to dig three packs of dogs that fallen

devour the corpses there throughout the area . Note that these enemies are quite

Quick and perform attacks medium / strong index, so it is quite interesting that bring a prepared defensive ability . Remember to use area attacks when grouped together . when

're done with them , survivor appears. Talk to him and will reward you with a small

amount of gold.

 

 

 winds flails

 

 Before continuing with the main story , we have to make reference to the missions and

random dungeons or secret that you can find in this area.

 

 

 Ruins ( Dungeon Optional)

 

 In this area you will find this dark dusty tomb , of variable size, containing

new enemies, as obelisks and conscious stinging swarms. demons

serpentine or snake wizards will undoubtedly the greatest threat . The Wizard snake usually attacks

a circle of energy beams very dangerous that you should try to avoid by all

means. The winding impostors shine , disappear and reappear at short-range

attack , so it is advisable to keep moving . In the ruins you can find

a series of glowing chests, but even though the reward is preferable

explore this area with the help of an ally , especially if your hero has not yet reached the level

17 . This optional dungeon is pretty hard for melee heroes , even with the help

the sorceress , so think twice before getting into it.

 

 

 The Idol Rygnar

 

 Enters Perdido Chamber Idol and talk to Poltahr , which will be looking for a valuable artifact

known as the Idol Rygnar , so it will ask you to guide him through the dungeon to find it.

Before you get going , the portfolio recorded nearby character to read their notes. this

Tomb has a very similar structure to the ruins , but has new enemies including

You will find two types of elemental guardians : guardians harmful and guardians ice

the latter being much stronger. Although you can register several looters target

principal is to gain EXP and gold. Keep going and you will find the Idol is Rygnar

protected by four guards ice appearing from different corners. The best thing

can do is charge against one of them and run fast to attack another , avoiding any

moment that surround you in the center. Once you have removed , the camera records

find the crystal output or use the portal to return to the city and uses Secret Camp

after a carrier for travel to the flails Winds.

 

The Road to Alcarnus

 

 objectives:

 

 - Cross the bridge Black Canyon .

 

 - Find the Advanced Khasim .

 

 - Speak with Lieutenant Vachem .

 

 - Go to the Command Center .

 

 - Open the locked cage .

 

 - Kill the winding impostors hidden in Advanced Khasim .

 

 - Talk to Captain Davyd in Advanced Khasim .

 

 Before continuing with the main story , we have to make reference to the missions and

random dungeons or secret that you can find in this area.

 

 

 The House in Ruins

 

 The House in Ruins is a large two-story dungeon , provided with several cabinets and many

enemies. Several guards towers producing elemental different spiders pups . it

First of all towers attack the guards immediately to limit the number of enemies.

available . Once you've removed all , find the website to the Treasure Room of the House

Ruined within the time limit to find additional cabinets and even a bunker

glowing and a portal that leads to the outside of the Winds flails . for

get only battle the monsters that are

 

 in your way , as if wanting to take down more enemies you will achieve not arrive in time for the Board

Treasury . It is possible that this event takes place during the next search in the section

develops in the Wind flails .

 

 

 Lost Caravan

 

 West of the entrance of the Winds flails usually the Lost Caravan . Boxes

supplies, barrels and chests booties offer in abundance, but the caravan also has

attracted a horde of fallen. Many have been raised by the Resuscitation Beyatt a

enemy equipped with unique features power , speed and teleportation . Beyatt attacks with a

inflicting lightning rays, but their main threat comes in the form of invocation

fallen. The best strategy is to focus your attacks on him in such a way as to minimize the

Pleas number to which it may invoke

 

 

 Convulsed Arenas

 

 Sometimes instead of encountering the Lost Caravan , you can find a

necromancer called Mehtan . Talk to him to start this event . Activate the two totems

necromancer and defeat the deadly occurrences that attack you . Mehtan and skeletal warriors will

will help them in combat. As you finish with six lethal appearances ( three for each totem )

Mehtan speaks again . Then several members of the Coven , and a few appear

brutal disfiguring . Must eliminate all again for a good haul of gold and

EXP . Do not forget to search the bag Mehtan to get another piece of wisdom .

 

 

 Returning to the main quest , you'll be in the Winds flails as you could

check is a rocky area between the Black Canyon Mines and Advanced Khasim . this arid

field is the tomb of several adventurous as you will see in the Lost Caravan that

'll find west of the entrance, between two huge boulders.

 

 In the Winds flails are home to several enemies , including some monsters are included

ones that can appear randomly. The path of Advanced Khasim , not far , but as

you can check is full of challenges . Remember that you must move slowly, so that the

enemies will arise in small groups, thus avoiding to be surrounded , no further

a bad idea to go back to the area of ​​Black Canyon Mine in case things get

ugly .

 

 Keep going northwest and crosses the goal in ruins , often give way to a dungeon

random , such as the Ruins or the House Ruins . Follow the winding walkway that leads to the

top of a hillside and finally find the Advanced Khasim and protractor Leave behind the guards and turns the corner . Collect the document "Orders Guard " of

bunker and talk to the lieutenant Vachem located in the center of the base.

 

 The lieutenant thinks you're crazy Magdha search , but says the captain has the key Davyd

door , so you have to go get the Command Center nearby .

 

 The Command Center is in the nearby basement so downstairs to find

Magdha well as several guards of the Emperor ( at least that's what they seem at first). the

imposters disabled winding its illusory layers and reveal your true form and although

Magdha achieved escape the Command Center , you eliminate the winding impostors

They will be armed with spears ( the retarders and area attacks are very useful ) . Eliminate all and

released from the cells and their captain Davyd Iron Wolves .

 

 Go back outside and kill the other demons that are attacking the Advanced and they consist

in a group of magicians and snake winding impostors. Beware the lightning attack Magician

snake and having effect within an area . If you are a melee fighter , focus on the

winding impostors and let the Iron Wolves take charge of the snake magicians. as soon as

you obtain the victory , talk to the captain Davyd , finally opens the door. The road is Alcarnus

has opened .

The Bloody City

 

 objectives:

 

 - Head to the east gate of Advanced Khasim .

 

 - Find Alcarnus .

 

 

 Captain Davyd unlocked a door leading to another section of the flails Winds

separated from the former by a large chasm was that this section was unattainable. in this

point is quite convenient zigzag you progress through the desert as you

Heading south for a good number of boots and EXP .

 

 However before proceeding , we should mention a series of missions and locations

random that may occur in this search .

 

 

 Convulsed Arenas

 

 In the center of this area you can find a ruined village and a man named methan the

Necromancer , which will tell a story about a trapped spirit totems . methan

considers that the use Coven with a vile intentions and asks you finish with them

once and for all . Free the spirits of the necromancer totems south and north , and then

destroy them . Note that the combat is pretty hard , since each totem can produce

several bores with a very sinister than the rest of the enemies in the area level . these

usually attack enemies with blade -shaped members , using the technique of hit and run . this is

important not you release several souls at a time, as they can cause you many problems.

When you get beat , turns to talk to methan and have to defend it from attack

dark cultists . Once you've managed to beat this last group of enemies you will receive

480 Gold and EXP 1220 ...Do not forget to register the bag methan and daily !

 

 

 Mine Hadi

 

 Inspect the central area of ​​the map looking for the entrance to this small cave to find

a single enemy , the Lord of the Dervishes . This enemy has the trait vortex, which sucks the

hero to rotating blades that produce a medium damage. To finish it off , stay

outside the scope of the vortex or uses a protective aura . Once you've defeated ,

leaves the area using the central lift to retrieve a hidden bunker .

 

 

 It is a ravishing ...

 

 If the witch is assigned enchant , check out the spiral appears over the heads

your opponents . This icon indicates which has enthralled the witch monster to attack other enemies. Do not hit the enemy charmed then fight on your side until fade

effects .

 

 Returning to the main story, continues to move through the area to pay attention to all that is

out of the ordinary , as the boat buried in the desert. If you explore the area near the boat

attract several fallen lunatics , so you progress carefully. Elsewhere, the cultists

crazed and the emissaries of pain seem to emerge from the sand attack . Kill them and

continues southeast to find the way to Alcarnus .

 

 

 Road to Alcarnus

 

 Use the nearby conveyor to visit the blacksmith forge the Secret Camp and everything

you need. Also fail to make a good supply of potions and try

improve wand witch either by forging or purchase.

 

 Return back to the way Alcarnus and explore the western part before heading east . the

Alcarnus entrance is steps on the other side of the door to be more specific, but before

will have to overcome a number of hurdles and obstacles. Remember it is a good strategy

lure your enemies to keep them from Shatterskull beast to get rid of them

this area and avoid being further complicate the fight. Also get a good book and

health orbs that you can use for combat mentioned.

 

 

 Battle against Shatterskull , Acolyte of Torment

 

 The frantic Shatterskull is a huge enemy, armed with a heavy and massive mace

oscillated horizontally and above the head. Because of its feature of Extra Life this enemy

has a life far beyond the normal dark frantic . Its horizontal attacks are

but the attack fast enough that you should by all means avoid the blow made ​​with the

mace above his head. So when you see lifting the mace behind her head

preparing his attack, step aside to avoid the blow and then move in a circle

put you on his back and counterattack . Note that the powerful blow inflicted frantic x3

Standard injury, but the club is trapped in the soil when it fails , giving us a second

more valuable to attack him with everything we have without our enemy can do

nothing .

 

The Bloody City

 

 - Find the Witch 's Lair in Alcarnus .

 

 - Kill Magdha .

 

 - Returns to the Camp Secret.

 

 

 Burning Winds ( Cont.)

 

 Once you 've removed the Shatterskull continues over the bridge into Alcarnus . without

however , you should inspect the area carefully as you can find a search

random .

 

 

 Minion Coven Tortured

 

 Search the minion Coven Tortured which is usually close to the Witch 's Lair

obtain " Missive to Magdha , Part 2 " even if you do not.

 

 

 City Basements

 

 In Alcarnus you can access a series of small basements, basement Alcarnus as the

Basement Basement City and Sandy . They usually have caged prisoners , a handful of

kills and a glowing chest or series barrels of torture. Normally you will have to

confront corrupt receivers summoners crazed , frantic daemons and perhaps a

subduer . This effort will be rewarded.

 

Bonus: Save 8 prisoners

 

 Remember that the Coven has not killed all the refugees ... some are reserved for the

slow death , locked in small cages. There are several scattered around the caged prisoners

Alcarnus southern end , especially in basements. The downside is that their positions are random and

indicated on the minimap. If you release at least eight of these prisoners , will complete a search

Extra plus get gold and EXP .

 

 

 Returning to the main mission , pass the bridge to Magdha Alcarnus ... not too far , but

city ​​is very well protected . It is quite important to move slowly and to follow using the

technique to lure the enemies of the largest groups , so you face them little

little. Keep going east , past the basement of the southern part of the city. Use the

buildings to protect the hero throwing enemies magic and focus your attacks on summoners

crazy not to have to face a more dangerous amount of frantic daemons .

 

 Battle your way to the east and blows up the stairs north, where several summoners crazed and

receptors are corrupt summoning circles . Remember it is important to remove the receptors in

first so that they do not become servants tormented . After summoners eliminated

crazed , crazed as their daemons and fireball attacks can weaken

quickly . Note that if you withdraw southward to heal , your enemies will follow you in line for

stairs and melee heroes can easily remove them.

 

 Lair of the Witch is in a corner of northeastern Alcarnus . At this point it is quite important that

If you think back to Camp Secret and Souk Caldeum to resupply potions

before entering the area. Combating Magdha be much simpler if your team is in

good condition and if you have a good supply of healing potions .

 

 

 Lair of the Witch

 

 Battle against Magdha Leader Coven .

 

 We finally see the faces against Magdha , it seems that even she was tired of this

persecutions kind of game and you're ready to fight ... but no one will think .

 

 At the start of the battle will invoke five dark cultists inside his lair. You must delete

these sets of enemies before they can attack Magdha .

 

 This powerful enemy offers a wide range of attacks and abilities , but lacks

elemental resistances and special features. Magdha three frantic pet invoke the

time during combat. Attack them only when necessary and concentrate on Magdha . teeth

Devil crimped

 

 in his gauntlets allow you to summon servants Magdha improved , which will be harder to

normal frantic .

 

 Many attacks focus on Magdha control over moths and other insects. If you receive a

attack at close range, Magdha open mouth and spit a horde of moths known as

Moths powder . This attack will inflict damage while the hero is trapped inside the

cloud. Also makes an attack electrified cloud of moths throwing against the attack away.

 

 Finally , Magdha usually teleport the battlefield , especially after receiving a

amount of damage. When you do, disappear several seconds , you will have time to take advantage

to attack the servants of Magdha .

 

 Combat is quite complicated when the witch activates its force field. This field will be activated

randomly and during this time Magdha be immune to all attacks . to

deactivate their force field must first eliminate all relied servants. the last

Magdha attack is " Magdha Mask " which causes enemies to focus on a hero

for 25 seconds.

 

 Anyway , do not stop moving to avoid moths and if you have a hero remote

attacks from a remote position, using the most powerful attacks you have against it. Remember

Area attacks are very useful to attack and disable servants shield strength.

 

 When you have eliminated Magdha , collect loot dropping and head towards the city portal for

return to Camp Secret , where Tyrael awaits you Magdha confirms what threw you on face :

Belial took advantage of your absence to kidnap Leah . Now only Asheara can help you get into

city ​​. You have to find immediately.

The Bloody City

 

 objectives:

 

 - Head to the east gate of Advanced Khasim .

 

 - Find Alcarnus .

 

 

 Captain Davyd unlocked a door leading to another section of the flails Winds

separated from the former by a large chasm was that this section was unattainable. in this

point is quite convenient zigzag you progress through the desert as you

Heading south for a good number of boots and EXP .

 

 However before proceeding , we should mention a series of missions and locations

random that may occur in this search .

 

 

 Convulsed Arenas

 

 In the center of this area you can find a ruined village and a man named methan the

Necromancer , which will tell a story about a trapped spirit totems . methan

considers that the use Coven with a vile intentions and asks you finish with them

once and for all . Free the spirits of the necromancer totems south and north , and then

destroy them . Note that the combat is pretty hard , since each totem can produce

several bores with a very sinister than the rest of the enemies in the area level . these

usually attack enemies with blade -shaped members , using the technique of hit and run . this is

important not you release several souls at a time, as they can cause you many problems.

When you get beat , turns to talk to methan and have to defend it from attack

dark cultists . Once you've managed to beat this last group of enemies you will receive

480 Gold and EXP 1220 ...Do not forget to register the bag methan and daily !

 

 

 Mine Hadi

 

 Inspect the central area of ​​the map looking for the entrance to this small cave to find

a single enemy , the Lord of the Dervishes . This enemy has the trait vortex, which sucks the

hero to rotating blades that produce a medium damage. To finish it off , stay

outside the scope of the vortex or uses a protective aura . Once you've defeated ,

leaves the area using the central lift to retrieve a hidden bunker .

 

 

 It is a ravishing ...

 

 If the witch is assigned enchant , check out the spiral appears over the heads

your opponents . This icon indicates which has enthralled the witch monster to attack other enemies. Do not hit the enemy charmed then fight on your side until fade

effects .

 

 Returning to the main story, continues to move through the area to pay attention to all that is

out of the ordinary , as the boat buried in the desert. If you explore the area near the boat

attract several fallen lunatics , so you progress carefully. Elsewhere, the cultists

crazed and the emissaries of pain seem to emerge from the sand attack . Kill them and

continues southeast to find the way to Alcarnus .

 

 

 Road to Alcarnus

 

 Use the nearby conveyor to visit the blacksmith forge the Secret Camp and everything

you need. Also fail to make a good supply of potions and try

improve wand witch either by forging or purchase.

 

 Return back to the way Alcarnus and explore the western part before heading east . the

Alcarnus entrance is steps on the other side of the door to be more specific, but before

will have to overcome a number of hurdles and obstacles. Remember it is a good strategy

lure your enemies to keep them from Shatterskull beast to get rid of them

this area and avoid being further complicate the fight. Also get a good book and

health orbs that you can use for combat mentioned.

 

 

 Battle against Shatterskull , Acolyte of Torment

 

 The frantic Shatterskull is a huge enemy, armed with a heavy and massive mace

oscillated horizontally and above the head. Because of its feature of Extra Life this enemy

has a life far beyond the normal dark frantic . Its horizontal attacks are

but the attack fast enough that you should by all means avoid the blow made ​​with the

mace above his head. So when you see lifting the mace behind her head

preparing his attack, step aside to avoid the blow and then move in a circle

put you on his back and counterattack . Note that the powerful blow inflicted frantic x3

Standard injury, but the club is trapped in the soil when it fails , giving us a second

more valuable to attack him with everything we have without our enemy can do

nothing .

 

The Bloody City

 

 - Find the Witch 's Lair in Alcarnus .

 

 - Kill Magdha .

 

 - Returns to the Camp Secret.

 

 

 Burning Winds ( Cont.)

 

 Once you 've removed the Shatterskull continues over the bridge into Alcarnus . without

however , you should inspect the area carefully as you can find a search

random .

 

 

 Minion Coven Tortured

 

 Search the minion Coven Tortured which is usually close to the Witch 's Lair

obtain " Missive to Magdha , Part 2 " even if you do not.

 

 

 City Basements

 

 In Alcarnus you can access a series of small basements, basement Alcarnus as the

Basement Basement City and Sandy . They usually have caged prisoners , a handful of

kills and a glowing chest or series barrels of torture. Normally you will have to

confront corrupt receivers summoners crazed , frantic daemons and perhaps a

subduer . This effort will be rewarded.

 

Bonus: Save 8 prisoners

 

 Remember that the Coven has not killed all the refugees ... some are reserved for the

slow death , locked in small cages. There are several scattered around the caged prisoners

Alcarnus southern end , especially in basements. The downside is that their positions are random and

indicated on the minimap. If you release at least eight of these prisoners , will complete a search

Extra plus get gold and EXP .

 

 

 Returning to the main mission , pass the bridge to Magdha Alcarnus ... not too far , but

city ​​is very well protected . It is quite important to move slowly and to follow using the

technique to lure the enemies of the largest groups , so you face them little

little. Keep going east , past the basement of the southern part of the city. Use the

buildings to protect the hero throwing enemies magic and focus your attacks on summoners

crazy not to have to face a more dangerous amount of frantic daemons .

 

 Battle your way to the east and blows up the stairs north, where several summoners crazed and

receptors are corrupt summoning circles . Remember it is important to remove the receptors in

first so that they do not become servants tormented . After summoners eliminated

crazed , crazed as their daemons and fireball attacks can weaken

quickly . Note that if you withdraw southward to heal , your enemies will follow you in line for

stairs and melee heroes can easily remove them.

 

 Lair of the Witch is in a corner of northeastern Alcarnus . At this point it is quite important that

If you think back to Camp Secret and Souk Caldeum to resupply potions

before entering the area. Combating Magdha be much simpler if your team is in

good condition and if you have a good supply of healing potions .

 

 

 Lair of the Witch

 

 Battle against Magdha Leader Coven .

 

 We finally see the faces against Magdha , it seems that even she was tired of this

persecutions kind of game and you're ready to fight ... but no one will think .

 

 At the start of the battle will invoke five dark cultists inside his lair. You must delete

these sets of enemies before they can attack Magdha .

 

 This powerful enemy offers a wide range of attacks and abilities , but lacks

elemental resistances and special features. Magdha three frantic pet invoke the

time during combat. Attack them only when necessary and concentrate on Magdha . teeth

Devil crimped

 

 in his gauntlets allow you to summon servants Magdha improved , which will be harder to

normal frantic .

 

 Many attacks focus on Magdha control over moths and other insects. If you receive a

attack at close range, Magdha open mouth and spit a horde of moths known as

Moths powder . This attack will inflict damage while the hero is trapped inside the

cloud. Also makes an attack electrified cloud of moths throwing against the attack away.

 

 Finally , Magdha usually teleport the battlefield , especially after receiving a

amount of damage. When you do, disappear several seconds , you will have time to take advantage

to attack the servants of Magdha .

 

 Combat is quite complicated when the witch activates its force field. This field will be activated

randomly and during this time Magdha be immune to all attacks . to

deactivate their force field must first eliminate all relied servants. the last

Magdha attack is " Magdha Mask " which causes enemies to focus on a hero

for 25 seconds.

 

 Anyway , do not stop moving to avoid moths and if you have a hero remote

attacks from a remote position, using the most powerful attacks you have against it. Remember

Area attacks are very useful to attack and disable servants shield strength.

 

 When you have eliminated Magdha , collect loot dropping and head towards the city portal for

return to Camp Secret , where Tyrael awaits you Magdha confirms what threw you on face :

Belial took advantage of your absence to kidnap Leah . Now only Asheara can help you get into

city ​​. You have to find immediately.

 

 

 

 


polopier posted at 2014-03-22 17:23:32


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