guie diablo 3 ( extended part 3 )
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Diablo 3
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guie diablo 3 ( extended part 3 )
HIGHLAND
objectives:
- Get the junction with the Highlands.
- Talk to Karyna.
- Find the khazra cane.
- Find the courtyard of the mansion Leoric.
- Enter the Mansion Leoric.
- Explore the Mansion of Leoric.
- Kill the cultists.
South Highlands
After leaving the cave , talk to Karyna on the sabbath . I will say that the devotees of Magdha
someone took Leoric 's Mansion is located to the north . Therefore you must move towards
this way. But you must know a couple of things . In a similar way to other areas and dungeons
Diablo III at this point of the game you will have access to certain locations and characters
random that provide points of EXP and items. These locations and characters are:
Cave Moon Clan
This random two-level cave is home to many members of the Black Moon Clan and
many baby spiders . The upper level usually has narrow aisles full of rocks and
hidden stakes advancing enemies. Gather notes Urik way to the Prophet
second level and that you will find in Urik portfolio . Down to the second level , which as you can
check is smaller and has several dead-end corridors . Busaca the second series of notes
Urik and any shiny chest there in the area before using the stone dungeon
to go outside .
Watchtower
Find A watchtower on the western limits of the Southern Highlands . this dungeon
random presents a very small upper level and a lower larger . It is very likely
you have dark cultists in the upper , while the bottom is usually full of
archers returnees, returnees and returnees adargueros executioners. At the end of your walk through this
defeated you will have made a good haul of EXP .
Rambolt Lunatic
Not all men goat roam the Highlands , some living in camps
walled . Login to your inner sanctuary at your own risk and be ready to fight
Rambolt Lunatic , shaman of the Black Moon Clan with lightning aura ... and a couple of dozen
of khazra . If you find Rambolt , the best strategy is to try to get his attention and
back to create a bottleneck in the narrow gate of the wall, which will let you do
compared to single targets while avoiding surrounding you . Victory in this battle you
will report a good amount of EXP .
Pira old
The ghost of a man named Gharbad goat may ask you to recover a fragment of
resurrection atop a funeral pyre in order to return to life. Get the stone
Gharbad and give it , it will invoke a mini army of the clan of the moon will not hesitate to attack you.
Gharbad possesses powerful melee trait body and angry , but do not have attacks
distance also moves very slowly making it especially vulnerable to attacks
middle and long distance . Finish him and win exciting items and EXP .
Following the main story , after the conversation with Karyna discover that it robbed the local tribe of baton khazra an important saves in his wagon . If you get it back and take it to the clan,
perhaps these let you go through the barricade that have raised .
Access the conveyor before crossing the bridge to the west, to go to the Highlands Crossing
the Southern Highlands . Note that the Highlands are full of enemies and some
are considerably stronger than the ones you 've found so far , so it is desirable to have a
Hand your healing potions ( you can go back to New Tristram to stock or make a visit to
Tashum Herrero and see the new weapons you have available ) .
If you have not improved enough to play your hero or without the aid of any follower things can
quite complicated from now . You should start using more often the strategy of attracting
enemies and back so that they are less to follow you and the battles more affordable.
Keep going west on the Southern Highlands in search of lost Karyna wagon .
Several men goat attack you get as shamanic cane. What's worse is that among the horde
Nalghban enemy is the repellent , a shaman of the Black Moon Clan electrified .
Claim the khazra cane and kill the warriors of the Black Moon Clan attacking you . when
you've eliminated all the Repulsive Nalghban attack you . It is very difficult to remove it, especially if
using ranged attacks as well as attacks that slow , while melee heroes it will
a little worse.
When you have deleted , go to the barricade that is north . From this point the
battles will intensify , making it convenient to have healing potions on hand . It is important that
you level your hero in this part of Act I , because the more time you spend fighting
goatmen and walkers in the Highlands the easier your journey north .
When you reach the barricade , get ready for the attack of the Black Moon Clan , whose members
enraged to see that they have the khazra cane. The winding path allows the empaladores
clan throw their spears from above, so you should try your enemies fall on the road
to separate them from those who are higher up (at this point have a companion as the villain , is
becomes important , so think ... ) . Once you've deleted can move forward.
North Highlands
This new area is smaller than the previous extension , but it is also fraught with danger.
Here are many creatures of the Highlands and cursed nests Moloks you winged and
parched rare moths.
Make your way to the transporter northwest corner of the area and inspect the many
stumps to make you find a good number of items that you can recycle or use.
Keep going until you reach the stairs on the north end of the clearing and surrounding
crumbling structure to access the hunting ground Leoric .
Coto de Caza Leoric
Before continuing with the main story we must note that in this area you can find
with a random mission.
Brother Apothecary
Find a cave in the Highlands and hard to talk to the Apothecary Rike . The dark cultists
have taken his brother for what you ask for help to free him. Enter the cave of a single
level and battle the cultists who have Rike prisoner 's brother , as he tries to cure his
brother potions.
Get rid of the attackers in exchange for a potion , abundant gold and EXP . After the rock salt
nearby dungeon.
Following the main story of the Coto de Caza Leoric covers a small area of northern
North Highlands , across the bridge. Besides the Darkmoon Clan has erected a triangle
of khazra totems to enhance their efforts. Destroy totems to prevent they appear
more enemies , kill every creature that moves (which on the other hand will come in handy for climbing
level). Once you've cleared the area is time to head the House of Leoric , but before it
very important that you have reached at least level 12. Now Cross the courtyard of the mansion and Leoric
enters the interior .
Leoric Mansion
Battle your way through the interior of the mansion , up the stairs and move to the left. in the
dark mansion find farmers who try to convert a select member of the Coven , the
receptor, a creature known as the wicked servant . After sacrifice a creature is created
much more difficult to destroy , so it is vital that you abalances against the receiver and
kill him before the transformation occurs.
After clearing the area of enemies , cross the wooden door to access the balcony and watch
Magdha talking to her Coven. Several dark dark summoners are creating daemons .
It is best that you retire to the previous area and start using your most powerful attacks
daemons dark when crossing the door. Then kill all the cultists and summoners
dark and runs upstairs to talk to the injured man who was the key ritual. in this
point 've completed the main quest "The Trail of the Coven ."
The Angel Prisoner
objectives:
- Enter the level 1 of the Department of Calvary.
- Sign in level 2 of the Department of Calvary.
- Go to Step Highlands .
- Enter the Baluarte Cursed .
- Talk to the Queen Asylla .
- Release the six remains of prisoners.
- Kill the Jailer .
The Department of Calvary ( defeated )
Level 1
Before moving as you enter the Department of Calvary sure to thoroughly inspect the
stay, to find the Journal Explorer .
Down the stairs outside the Mansion Leoric towards the entrance of the Department of Calvary
just below the balcony.
Upon entering the area, you 'll find the Grand Inquisitor Cultist . This enemy does not appear
alone, but must be accompanied by the receivers and dark summoners . Take special care with
Dark red toga summoner because it has feature of extended life and power , something you must
remember when you melee . Use ranged attacks whenever you are
possible or area attacks . It also eliminates the first sañosos daemons
keep trying to appear separately Cultist Grand Inquisitor , as this will be your task
simple .
Keep going , taking special care with the hellish zombies that attack you and
come out of the fire pits walls . The good thing is that these enemies appear slowly,
one on one, and do not usually collect more than five. The fires will go out as you kill the last zombie hell .
Be especially careful with the traps found throughout this level , but if you're sufficiently
skilled can use them in your favor. It attracts enemies falling into the blades or to the
braziers , the latter being the most votes of any dungeon traps : can lead
sañosos whole groups of daemons and unearthed masses towards the braziers and then check the
trap. Either you will have to make way through hordes of monsters and giant choppers
access to the stairs of the Department of Calvary.
Level 2
At this level you can find a carrier , it is very important that before you search
Step head towards the Highlands .
At this level there are large groups of enemies , especially combined with dark summoners
unearthed mass and dark daemons also often appear in large numbers so the
area attacks are very, very desirable. Again you can also serve the
traps and doors to create bottlenecks , or to lock an empty area spell
( Interior Monk Shrine ) and depart from enemies. The best strategy as you can
view , is to try to separate one or two enemy group so that combat more
affordable .
At this level you can find the side quest , A Stranger in Need . If you hear screams of
help of a villager locked in an iron maiden the moat beneath the exit. Defeat the mass
unearthed and hellish zombies and then interacts with Iron Maiden 's Corner
away to release the prisoner. Talk to him and get gold and EXP points .
Returning to the main plot, moves over the exit Step Highlands and investigates the grave
lower . Sometimes you can find the creature Behemoth Tormented , a mass
unearthed only . Use the stairs (and barricade down) to repel the attacks of this creature without
danger . This monster has the trait repel , but otherwise is equal to the rest mass unearthed .
Defeat him and get enough EXP points . Now go up the stairs that take you to Step
the Highlands.
Step Highlands
Secondary search : Reputation Restored
Locate the Kyr Armero in New Tristram and I discuss his thirst for revenge. Wants you to kill
Dargon to restore its tarnished reputation . Defeat Dargon and his master , a deranged cultist
that you will find across the elevated walkway . Do not be too complicated to finish
Dargon commoner , because it has few health points. Once you 're done with both
when you can talk with Kyr give you a good reward of gold and EXP will depend on the
Hero level and also have available an impressive collection of weapons.
By following the main story , you're in the passage of the Highlands that as
check is a fairly small area, but the number of enemies and their type can
vary greatly. Cross the first bridge to find and prepare to face apparatus 24
enemies. Contrary to what may seem too complicated is not a battle , as the narrowness of the area on our side , can use this as a narrow bottleneck,
focus your attacks on enemies closer .
Once you go through this first area you must keep moving eliminating most farmers
dark , dark , dark summoners daemons . However, depending on the game this area
can be empty , except for a pair of dark cultists , at least after the first bridge . is
as it follows the path to the entrance of the Baluarte Cursed and access to the interior.
Baluarte Cursed ( Dungeon )
Enter the Damned Bastion and talk to the ghost of Queen Asylla . This will tell you that since
years his tormented spirit has inhabited these cells with the hope that the rescue
someday. You must record all Baluarte Cursed and free the spirits of six prisoners
forgotten. Before starting the search includes the Diary Queen Asylla bunker nearby
the entrance, then go into the main part of the Bastion Cursed .
Please get rid of hundreds , and say hundreds of returnees who patrol the building. bad
is that the enemies in this area are much improved , skeletons armed soldiers will
with swords , bows and shields, until the executioners are double-edged axes . The good part is that
most enemies will be locked in cells and have the option to open them or
leaving them closed . We recommend that if you want fast level up , strike up fighting
whenever you can , remember that being so close together will be badly affected by area of effect attacks .
Whatever option you choose , keep moving , and that the souls of the six forgotten prisoners
wander aimlessly through the ruins. You must enter the cells and inspect the remains of prisoners
to free their souls. This task requires using the pick , the doors will open simply by
click. Best to find the prisoners is to start first by the perimeter of the eastern half of
Baluarte Damn , where are most of the cells.
This area is also ideal for use projectile attacks such as grenades Hunter
Demon that can be thrown through the bars of the cells.
Keep you and looking forward to the spirits of the forgotten prisoners , whenever you release a spirit
you will hear a horrible scream . Ignore for now and releases all prisoners , considering cells
enemies and how you should act with them.
When you've got to release all , Baluarte looking output that is Cursed
entering in the Department of Calvary, but before we end the screams ... facing the
Jailer and wild fucking .
Chief Jailer battle against King Leoric
Before you start it is very convenient to locate the healing well and to remember its position
before starting the battle.
The Jailer is an impressive beast, with a powerful swinging mace and hit with
push that shakes the ground. A frantic this supercharged loves fighting body
a body as well as the accompanying evil savages . It is quite convenient that you remove
the latter first, and then you focus on the Jailer
flee work very well against this enemy , and considering that it is very slow , while
rarely pursue you and most of the time will remain at the crossroads. Please
that the farther better run away , and do not forget to recover health in the healing well that
we mentioned before.
Remember that you must follow this strategy so you do not cause too much damage , plus if
have runes or passive skills that increase the chance that your enemies loose
areas of health, equípalas , as well you can use the enemies that accompany the Jailer
as a source of alternative health .
Once you 've removed the Jailer , approach the iron gate with spikes on the south side of
Cursed Baluarte center and cross it . Loot the chests and go against evil savages
will come when you approach the stairs going to the Department of Calvary. Before following
advancing a break and take some breaks the door to the left of the stairs. You will see some
ghosts recreate the death of Queen Asylla with Lazarus and King Leoric . Watch the scene until
ghosts disappear and you can pick the letter " a page from the Grimoire Lazarus" .
The Angel Prisoner
objectives:
- Search the House of Suffering.
- Kill the Butcher .
- Find the Stranger .
- Kill the cultists around the stranger.
- Talk to the stranger .
Department of Calvary ( Dungeon )
Level 3
In this new area is likely to attack you numerous dark zealots and the servant
wicked, if you do not finish first with dark receptors. Add to this little background
area to find the fifth and final diary entry Leoric . Whether you stand inspections
First, because the entries automatically appear in sequential order . Do not forget
record stands moldy once you have in your possession the five pieces of the Journal of Leoric , and
that they have potions of various kinds often . The lower level of the dungeon is just
ahead, so get down to the House of Suffering and prepare to face the Butcher , who
you must kill if you want to meet the stranger.
Chamber of Suffering
Battle against Butcher Meat Cutter
Roughly speaking , this is the first chapter boss that you will face and definitely the enemy more
Hard to which you have faced so far . A suggestion we have made a selection of
Hero skills each taking as the most common at this point level 14 .
barbarian:
- Skill 1: Sap
- Skill 2: Hammer of the Ancients
- Skill 3: Threatening Shout .
- Skill 4: Jump Offensive
- Skill 5 : Harpoon Ancestral
- Skill 6: Throwing Weapon .
- Passive 1: -
- Passive 2: Nerves of Steel
- Passive 3: -
Demon Hunter :
- Skill 1: Boleadora
- Skill 2: Impale
- Skill 3: Abrojos .
- Skill 4: Salto Mortal
- Skill 5 : Shot Evasive
- Skill 6: -
- Passive 1: Tactical Advantage
- Passive 2: -
- Passive 3: -
monk:
- Skill 1: Fists of Thunder
- Skill 2: Kick Swivel
- Skill 3: Divine Breath
- Skill 4: Explosive Palma
- Skill 5 : Cyclone Strike
- Skill 6:
- Passive 1: -
- Passive 2: Swiftness
- Passive 3: -
Witch Doctor :
- Skill 1: Poisoned Dart
- Skill 2: Possession
- Skill 3: Summon Zombie Dogs .
- Skill 4: Sacrifice
- Skill 5 : Zombie Suicide
- Skill 6:
- Passive 1: -
- Passive 2: The Law of the Jungle
- Passive 3: -
Wizard:
- Skill 1: Magic Missile
- Skill 2: Ice Beam
- Skill 3: Skin Adamantina
- Skill 4: Shockwave
- Skill 5 : Ice Armor
- Skill 6: -
- Passive 1: -
- Passive 2: Exhale .
- Passive 3: -
More to the point , the Butcher is a huge demon though not a major demon remains a
significant threat . This enemy will attack with all his brute force, with an ornate ax
skull and a long hook. What's more , the earth burning fire flames arise that
pose the greatest threat . If you notice the floor is divided into six segments of burning are
random , try to avoid the flames to prevent burns that will greatly reduce your health.
The main attack Grind Butcher , powerful melee attack will not be a problem if you
keep at a distance. Also if you notice, its high stroke is preceded by a series of quick jumps,
so it will serve as a warning to turn away . However, the worst comes to the hook, the Butcher
used in two ways : either it will launch the chain to catch the hero after pulling him to hit
leaving him dazed for a few seconds ( perform this attack when ranged attacks ), or launch a
Rain chains harpoon to pierce the hero in a wider area .
These attacks can be avoided by taking some away and leaving of moving and of avoiding
step the fire ground . If you get hurt , there is healing wells in the upper corners of the area you
will help keep you alive. Use them when your health goes down roughly 75% and use healing potions
when you remain inactive wells ( cooldown 30 seconds) or if you receive an attack
unexpected.
Butcher The last attack is done only if you keep out of reach long. in this
case, your enemy enters a state of frenzy , pushing and changing its color to orange. in this
time any player at your disposal will be repelled , then lower your head and carry a load
trying to trample the hero. Evade this attack and see how it turns his head against a wall , leaving
stunned a few seconds , while you should use to attack with everything you have without fear
counterattacks. Anyway I remember that the key to victory is not to stop moving and
move perpendicular to their movements.
Cells sentenced
When you've got overcome the Butcher , collect the loot cease and Head out to the Cell
the Sentenced . Go down the narrow spiral stairs and see the many members
Coven , who have imprisoned the angel with his dark powers .
The dark cultists are accompanied by dark wizards and dark ritualistic . These enemies will
little thing after the battle against the Butcher, but do not trust and fills your health level .
First get rid of the enemies that are in the perimeter to prevent dark frantic call and
then take care of the dark cultists who have caught the angel.
After eliminating all the enemies , go to the angel and check which is pretty hurt, but
recover after meeting with his sword. We were presented as Tyrael , Archangel of the High Heavens . after
it 'll be done this search .